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auto*des*sys form*Z 3.9 Tutorials

Course Content
AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.
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Introduction
 Overview & Versions of formZ (02:06)
 About this Tutorial (05:18)
 The 3D Modeling Environment (03:19)
 Features of formZ (02:39)
 Installation & Memory Management (07:13)
 Launching formZ (03:49)
The Interface
 Screen Features (04:56)
 The Graphics Window & Window Tool Palette (05:16)
 Viewing & Zooming (04:38)
 The Prompts Palette (02:03)
 The Colors/Surface Styles Palette (02:05)
 Getting Help (04:44)
 Turning Tools Off & On (07:06)
 Saving Your Preferences (04:37)
 Keyboard Command Differences between Mac & PC (03:22)
Drawing 2D Shapes
 Drawing Rectangles (03:04)
 Drawing Polygons (Simple & Patterned) (02:28)
 Drawing Circles & Ellipses (02:36)
 Generating Line Drawings (03:10)
 Drawing Arcs (02:38)
 Mixing Straight Lines & Arcs (01:25)
 Drawing Spline Curves (03:16)
 Drawing Sketches & Stream Lines (03:11)
 Drawing 2D Enclosures (02:17)
 Drawing with Numeric Input (02:23)
Drawing, Viewing & Rendering 3D Objects
 3D Extrusions (05:00)
 3D Extrusions Converged (to a Point) (01:59)
 3D Enclosures (02:34)
 Heights of Objects (03:54)
 Plotting & Rendering Objects (04:02)
 Types of Facetted Objects Generated by formZ (05:06)
Generating 3D Primitives
 Generating a Primitive Cube (03:12)
 Generating Cones & Cylinders (07:34)
 Generating Spheres (04:35)
 Generating Tori (04:43)
 How the Analytic Primitives are Displayed (03:55)
 Generating Spherical Objects (04:40)
Picking Objects
 Picking & Unpicking Objects (03:53)
 The Topological Levels (04:16)
 Prepicking & Postpicking (01:45)
Moving, Rotating, Sizing & Mirroring Objects
 Moving Objects (05:46)
 Reading 3D Space (05:01)
 Moving Entities at Different Topological Levels (04:53)
 Rotating Objects (03:03)
 Resizing (Scaling) Objects (05:15)
 Mirror Objects (03:59)
 Copying Objects (05:36)
 Numerically Defined Transformations (04:52)
Derivative Objects
 Derivative 3D Objects (05:29)
 Ghosted Objects (03:07)
 Derivative Objects from Parts of Other Objects (03:06)
 Derivative Objects from Complete Objects (03:38)
 Derivative Surface Objects (02:12)
 Parallel Objects (04:32)
 Unfolding Objects (03:59)
Terrain Models
 Meshed Terrain Model (03:43)
 Stepped Terrain Model (01:51)
 Triangulated Contour Model (01:46)
Objects of Revolution
 Lathed Objects (04:10)
 Helixes (06:43)
Stairs
 Spiral Stairs (05:10)
 Stairs from Paths (05:14)
 Stairs from Contour Lines (03:54)
Sweeps Along Paths
 Axial Sweeps (05:09)
 Two Source Sweeps (05:03)
 Two Path Sweeps (04:10)
 Boundary Sweeps (03:45)
 Sweeps Along Faces of Objects (04:32)
Skinning
 Skins Along Paths (06:33)
 Generating Nurbz from Skins (02:09)
 Cross Skinning (04:41)
Meshes
 Plain Meshes (04:49)
 Smooth Meshes (05:46)
 Reducing the Resolution of Meshes (04:41)
Deformations
 Profiles & Mesh Movement (05:35)
 Point Disturbances (04:15)
 Object deformation (05:17)
Rounding Objects
 Plain Rounding (04:21)
 Controlled Rounding (03:10)
Curved Line Meshes
 Controlled Curves (04:26)
 Controlled Meshes (09:41)
 Nurbz Meshes (10:10)
Patches
 Deriving Patches (05:44)
 Growing, Stitching & Attaching Patches (06:33)
 Dividing Patches (04:11)
Metaformz
 Generating & Evaluating Metaballs (05:50)
 Generating & Evaluating Metaformz (03:57)
 Modeling with Metaformz (04:47)
Boolean, Trim & Stitch Operations
 Union, Intersection & difference of 2D Shapes (06:07)
 Union, Intersection & difference of 3D Shapes (06:43)
 Objects Splitting Each Other (03:53)
 2D Booleans for 3D Modeling (02:31)
 Trimming & Stitching (04:18)
Sections of Objects & Contours
 2D Sections (04:36)
 3D Sections (05:43)
 Deriving Contour Lines (03:15)
Text
 Placing & Editing Text (03:54)
 Text Along Path & Between Lines (03:11)
 Editing Text Control Lines (02:09)
Symbols & Instances
 Creating Symbol Definitions (05:25)
 Placing Symbols (03:43)
Attaching
 Attaching Objects (02:32)
 Point-to-Point Attachments (03:36)
 Segment-to-Segment Attachments (04:38)
 Face-to-Face Attachments (03:58)
 Setting the Justification Options (02:56)
 Object-to-Object Attachments (04:59)
 Attaching Surface Objects (03:20)
Aligning & Distributing
 Aligning & Distributing Options (06:28)
Extending Segments to Surfaces
 Extending Options (06:45)
Placing Objects on Other Objects
 Placing Options (12:13)
Attributes, Layers & Querying
 Coloring Objects & Their Faces (04:26)
 Placing Objects on Layers (05:49)
 Querying Objects & Their Parts (01:57)
Insertions & Deletions
 Inserting Outlines (06:04)
 Inserting faces & Volumes (04:35)
 Inserting Holes (03:37)
 Inserting Openings (02:58)
 Deleting Points, Segments, Outlines & Faces (02:43)
Reference Planes & Their Palette
 Defining Arbitrary Reference Planes (06:33)
 Switching Planes from the Palette (05:23)
 The Reference Plane Tools (05:22)
Views & Their Palettes
 Saving Custom Views (07:38)
 The Viewing Tools (03:36)
Model Example - Three Story Building Frame
 File Organization & Set-Up (01:25)
 Constructing Slab & Columns (06:23)
 Duplicating & Locating Slabs & Columns (03:03)
 Constructing & Duplicating Stairs (03:56)
 Visualizing the Model (04:44)
Model Example - Site & Small Building
 Creating Walls, Openings and Insertions (07:34)
 Creating the Roof (04:27)
 Creating the Site (03:31)
 Visualizing the Completed Project (06:36)
Model Example - Sail Boat using Mesh Techniques
 Creating the Hull (09:38)
 Creating the Mast & Sails (13:41)
 Merging Parts and Visualizing Project (01:54)
Model Example - A Flower using NURBS
 Creating the Exterior Pedals (08:15)
 Creating the Interior Pedals (03:54)
 Creating the Bud, Stem & Leaves (04:54)
Model Example - Toy Duck using Cage & Patches
 Creating the Cage (01:57)
 Editing the Cage (03:45)
 Refining the Cage Form (04:43)
 Converting the Cage to a Patch Object (02:44)
 Detaching a Piece of the Cage (02:50)
Model Example - A Mousehead using Metaformz & Patches
 Creating the Head using Metaformz (05:27)
 Creating the Ears using Patches (03:28)
 Creating the Nose (01:34)
 Creating the Eyes (01:30)
Credits
 About the Author (02:06)


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Tutorial Information / Pricing
Title: auto*des*sys form*Z 3.9
Author: Professor C. William Fox
SKU: 33218
ISBN: 1930519397
Duration: 11 hrs / 149 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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